PM3.02 - Meta Knight - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 5-6, 9-10, 14-15
Hitbox set 0 hits: 5, 9, 14
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 4 80 0 100 90 Normal Slash false 0.75 0.5 3 3
0 1 4 40 30 100 115 Slash Slash false 0.75 0.5 3 3
0 2 4 40 30 100 115 Slash Slash false 0.75 0.5 3 3
0 3 4 0 30 100 90 Slash Slash false 0.75 0.5 3 3

Frames:9-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 90 0 100 90 Normal Slash false 0.75 0.5 3 2
0 1 3 30 20 100 115 Slash Slash false 0.75 0.5 3 2
0 2 3 30 20 100 115 Slash Slash false 0.75 0.5 3 2
0 3 3 0 20 100 90 Slash Slash false 0.75 0.5 3 2

Frames:14-15

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 62 154 90 Normal Slash false 4 4
0 1 5 62 154 70 Slash Slash false 4 4
0 2 5 62 154 70 Slash Slash false 4 4
0 3 5 62 154 90 Slash Slash false 4 4

Scripts

Main

  1. AsyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 5.64, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 115, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 115, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 20.68, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(8.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 6.58, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 115, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 115, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 22.56, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(2.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(13.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 154, shield_damage: 0, bkb: 62, size: 6.97, x_offset: 0.0, y_offset: 14.1, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 154, shield_damage: 0, bkb: 62, size: 6.5, x_offset: 0.0, y_offset: 15.98, z_offset: -10.528, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 154, shield_damage: 0, bkb: 62, size: 6.5, x_offset: 0.0, y_offset: 15.98, z_offset: 9.024, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 154, shield_damage: 0, bkb: 62, size: 6.5, x_offset: 0.0, y_offset: 22.56, z_offset: -0.752, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  20. SyncWait(2.0)
  21. DeleteAllHitBoxes

GFX

  1. AsyncWait(1.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(3.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  6. AsyncWait(16.0)
  7. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SyncWait(1.0)
  5. SyncWait(2.0)
  6. SoundEffect1(784)
  7. SyncWait(4.0)
  8. SoundEffect1(784)
  9. SyncWait(5.0)
  10. SoundEffect1(784)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
  2. AsyncWait(1.0)
  3. Rumble { unk1: 18, unk2: 0 }
  4. AsyncWait(9.0)
  5. Rumble { unk1: 18, unk2: 0 }
  6. AsyncWait(14.0)
  7. Rumble { unk1: 18, unk2: 0 }